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BETA STARTS IN JULY, 2007

The Games People Play at Work

Emotional Intelligence e-Learning Simulation for Leaders

Objectives:

The primary objective of the game is to learn to apply EQ theory in a simulated environment. While EQ theory is provided and learners are free to refer to it at any time, it is supported by the coaching provided for each response selected by the learner.

Many times employees attend seminars and there is no transference of knowledge from the classroom to the work environment. The Games People Play at Work is designed so that learners are in a better position to immediately apply their newly acquired knowledge to a variety of circumstances in the organization.

Course Description:

An e-learning simulation that trains organizational leaders to apply Emotional Intelligence theory to practical, day-to-day situations encountered in the work environment. At the beginning of the game, the learner is assigned the leadership role for a project and has to navigate various personalities using emotional intelligence theory to successfully complete the assignment. As the simulation progresses, learners accumulate or lose points. At the end of the game, a tally is provided. The Games People Play at Work combines principles of entertainment and learning to help the learner to retain information and transfer practical knowledge to their daily activities.

The Games People Play at Work has four unique characteristics:
  • Whenever the learner selects a course of action, they are provided with coaching and training tips.
  • Secondly, The Games People Play at Work reflects real life situations because in some circumstances within the simulated environment, there can be more than one right answer!
  • The third distinctive characteristic of The Games People Play at Work is that there is an opportunity for learners to identify the emotions they experience when faced with various situations. This brings their inner world into focus and provides an awareness of the variety of emotions experienced in the work environment. Ideally, the reasons behind the learner’s behaviours can become increasingly evident by highlighting the emotions experienced daily.
  • The simulation seeks to reflect real life so the scores are designed to provide feedback in three different areas: Emotional Intelligence, Diversity and Conflict Resolution.
Subjects covered:

The Games People Play at Work is designed to provide learners with a variety of opportunities to apply Emotional Intelligence theory to their thoughts and communication when faced with daily challenges. Here are some of the types circumstances they will encounter during the learning experience:
  1. Emotional Intelligence
  2. Diversity
  3. Team building
  4. Conflict Management
We haven’t shared them all because there are a few surprises!

Target Audiences:
  1. Managers
  2. Team leaders
  3. Coaches
  4. Aspiring Managers
  5. Employees who aspire to leadership or who want to learn about Emotional Intelligence




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Organizational Soul is a consulting firm that works with companies to help leaders and employers discover optimal team dynamics